There are flaws, omissions, and things not completed in the TGN software development specification. But these are getting worked out as more conversations develop. Things will really get worked out when developers start building TGN into their apps. That’s a highlight of this year, actually. I no longer look for ONE software company to build […]
TGN rigs At Tangerine we’ve been busy this year. Our previous work has matured into “TGN rigs”, which we think of as “rigging for insight” within your models. Models are elaborate and complex environments, and everyone needs help grappling with them, interpreting and making sense of them. This demo video gives a preview of some […]
Lets distinguish models from drawings. Models are spatial whole environments. Their medium is mental model, physical model , and more recently digital model . With computers and software, to mental and physical models the digital medium has been added, not as a replacement for physical and mental models, but as a supplement, as an assist. […]
Your models are fuzzy. You know that, right? Imagine a thing. Hold a mental model of it in your mind. Try doing this, for any thing. Say, the bicycle you ride, or the car you drive, or your dog. Imagine this thing. Develop a model of it in your mind, and reflect on it. Your […]
Interaction >> Interpretation >> Action This short document has a simple purpose: to encourage useful software development in the architecture, engineering, construction industry via clearer methods of interaction with models, in order to move faster from model interaction, to insight, to action. There is no reason to aim low. The industry needs good, solid, useful […]
https://parametricmonkey.com/2020/09/02/rethinking-revit-our-stockholm-syndrome/ An interesting article but in some ways very familiar. We’ve heard some of these assumptions it seems since, like forever: “The question should never have been, “how can we document a project better?” Instead, it should have been, “how can we design and construct buildings better?”“ “…BIM are merely digitalising old ways of working. […]
This idea should finally be retired, just like the idea that silent movies should remain silent, that movies should NOT have sound synchronized into them. That actually was an argument, made by none other than Jack Warner, the Jack Warner, of Warner Brothers, in 1926: https://en.wikipedia.org/wiki/Sound_film#CommerceHe was wrong and soon found out. The “keep models and drawings separate” idea has dominated […]
5 years ago last month I moderated a discussion at a tech conference and was asked a question about the relation of drawings and models. I talked about the utility of each and their fusion (drawings overlayed in models). While I answered, someone yelled: “I can’t believe that in 2014 at a tech conference we’re […]
… In that Empire, the Art of Cartography attained such Perfection that the map of a single Province occupied the entirety of a City, and the map of the Empire, the entirety of a Province. In time, those Unconscionable Maps no longer satisfied, and the Cartographers Guilds struck a Map of the Empire whose size was that of the Empire, and which coincided point for point with it. The following Generations, who were not so fond of the Study of Cartography as their Forebears had been, saw that that vast map was Useless, and not without some Pitilessness was it, that they delivered it up to the Inclemencies of Sun and Winters. In the Deserts of the West, still today, there are Tattered Ruins of that Map, inhabited by Animals and Beggars; in all the Land there is no other Relic of the Disciplines of Geography.
The Pyramid of the
Magician at Uxmal
Uxmal is an ancient Maya city located in present-day Mexico. It is considered one of the most important archaeological sites of Mayan culture.
On the right: Governor’s Palace, detail of the main gate
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