Tangerine Blog

TGN/VCS is a special case of VFX and has a very specific purpose in AEC

TGN/VCS is a special case of VFX and has a very specific purpose in AEC.

I say the purpose here.

See the full story here:

TGN is the lens for looking at models

Whether you’re stick building BIMs or using computational design or GenAI to author models, or whether you’re building modeled environments through video and Gaussian Splatting, or whether you’re building hybrids of both kinds of models, and whether you’re goal is to author models, or to QA/QC them, or to send them down a fabrication pipeline (model to fab), or whether you need to interpret models to construct them by any other means, and whether you’re doing IDS classification and property set checks or not, and whether you’re doing clash detection or not, and whether you share model screen shots with each other or not…

If you want digital models contributing more return in your work than investment made,

Then what’s missing is TGN VCS equipment in the models.

Add TGN to any model-handling app that you develop, so users can ENGAGE in articulate visual close study (VCS) within spatial environments as they author them, as they interpret them, and as they QA/QC them.

TGN comes to YOU. Not the other way around. Your data need not come to a TGN platform. TGN comes to YOUR app.

Here’s the core purpose/function (V1.0):

V1.0 (always)

Drawings belong in models. It’s where they’ve always been. For good reason. From the first time anyone scratched out a drawing in sand, in stone, on papyrus, they instantiated that graphic in-situ where it really is, in the mental model in formation in their minds. An interplay was underway.
There is more to say about this. Let’s break it into five parts: 0, 1, 2, 3, 4… (continued in V1.0)

V2.0 (2012)

With the popularization of digital modeling by the 1990s, technical drawing continued as before in it’s usual role, while instantiation into the model continued as it always had, unaltered from V1.0, as mental exercise only. Until I invented the automated fusion of drawings in digital models in 2012.

V3.0 (2024)

V3.0 is evolution

An evolution in FORM. The form of expression, of technical drawing, now that it resides in digital models, should evolve. Because it can. And must.

TGN stitches together technical drawing and digital modeling. Not only a fusion, but also an evolution in form that surfaces the best of both media, in a new form of expression greater than the sum of its parts.

(continued in V3.0)

Image from https://www.linkedin.com/posts/michalgula_3d-technology-innovation-activity-7223225598029017088-3_ZY

Rob Snyder Avatar

About the author

Hi! My name is Rob Snyder, I’m on a mission to elevate digital models in AEC (architecture, engineering, and construction) by developing equipment for visual close study (VCS) within them, so that they supply an adequate assist to the engine of thought we all have running as we develop models during design and as we interpret them so they can be put to use in support of necessary action, during construction for example.