Drawing is the vehicle for looking with intent—at models mental, physical, and digital—and showing that you did.
What is the intent?
The answer has two components:
1. Notice the loop:

2. Notice the intent (told on the black field below), the whats:
- what we’re looking for
- what we’re asking and answering
- what we’re thinking about:

The intent really is about getting ourselves into this loop.
- What we see and look at informs what we think about.
- What we think about informs what we see and look at.

The set of drawings is the expression of this loop, both the active experience of it, and a tangible record of it.
What the software industry has done is this:
They’ve locked the vehicle for looking with intent—at models mental, physical, and digital—in a form of expression that predates digital modeling (and digital computing) by centuries.
The vehicle for:
- looking with intent—at digital models—and showing that you did,
looks and feels exactly like the vehicle for:
- looking with intent—at mental models—and showing that you did.
21st century software does nothing to develop the form of the vehicle.
On the contrary, it appears as if designed to enforce stasis and prevent development.
This is mostly unwitting because it just never occurs to developers of these products to ask:
What—are—drawings?
- A vehicle for looking with intent — at models mental, physical, and digital — and showing that you did.
Unlock the vehicle: https://tangerinefocus.com
